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Garrett Schnaufer — Game & Sound Designer
Game & Sound Designer

Garrett Schnaufer

Game Design · Sound Design · 3D/2D Art · Video Editing

ABOUT ME: Garrett is a game design student at George Mason University pursuing a BFA in Computer Game Design. Born in San Diego, California, he spent part of his childhood in Hawaii before eventually settling in Fairfax, Virginia. He builds immersive game worlds using Unity and Unreal Engine, creating 3D assets in Autodesk 3ds Max and working across the full pipeline from concept to playable environments. His skill set also includes video editing, 2D/3D art, animation, and sound design. His primary passion is sound design, especially Foley work that brings digital experiences to life.

Garrett Schnaufer
3+
Game Demos
2D/3D
Art Pipeline
Dean’s List

Core Skills

🎮
Game Development

Building playable experiences from concept to shipped demo. Scripting, level design, mechanics, and engine workflows.

UnityUnrealVisual StudioC#
🎨
3D & 2D Art

Full art pipeline — modeling, texturing, rigging, and animation. Environment design to character sprites.

3DS MaxBlenderSubstance PainterPhotoshopRevit
🔊
Sound Design

Spatial audio, foley recording, music composition, and sound mixing. Immersive soundscapes that bring worlds to life.

AudacityDaVinci ResolveFilmora
🎬
Video & Editing

Film editing, documentary production, color correction, lighting adjustment, and post-processing.

DaVinci ResolveFilmoraAdobe CC

Art & Creations

A collection of 3D models, 2D artwork, sprite animations, environment designs, and digital illustrations. Click any image to enlarge.

Game Demos

Playable Windows/PC demos available for download. Watch the walkthrough videos to see gameplay in action, or download and play them yourself.

01
Environmental Village

An explorable 3D world build showcasing environment design, terrain sculpting, and atmospheric lighting. A living village created from custom 3D models and assets.

Unity 3D Modeling Terrain Lighting
↓ Download & Play (ZIP)
02
Escape from Mars

A fast-paced obstacle course platformer set on the Martian surface. Dodge hazards, navigate alien terrain, and escape before time runs out.

Unity Platformer Level Design C#
↓ Download & Play (ZIP)
03
Super Mario Party Gameboard

A tribute to the classic Nintendo party game format — a fully functional game board experience with custom mechanics, minigames, and original design.

Unity Board Game Game Mechanics UI Design
↓ Download & Play (ZIP)
04
GMU Honor Roll
(Junior Team Capstone Project)

A team project I worked with a group of students in the game major creating our own version of an existing game called “Katamari”. I was Chief of Sound Design for this project.

Unity Art Design Sound Design Level Design C#
↓ Main Page & Download

Sound Design + Video Editing

Spatial sound design, foley work, music composition, sound mixing, and video editing projects including a 9/11 documentary short based on family experiences.

Sound Design Recreation

Sound design recreation based on existing materials, demonstrating foley work, spatial audio, and sound mixing techniques.

Documentary Short

A 9/11 documentary short produced and edited based on family members’ experiences and how it impacted their lives.

Video Editing / Memory Short

Film editing project showcasing color correction, quality post-processing, and narrative storytelling through the lens.

Education & Experience

2023 — 2027 (Expected)

George Mason University

BFA in Computer Game Design — Fairfax, VA

Comprehensive game design program covering coding, 3D modeling, sound design, and video production. Recognized on the Dean’s List three consecutive years.

Dean’s List ’23 Dean’s List ’24 Dean’s List ’25
November 2025 — Present

Freelance Graphic Designer

Fouled Anchor Safety LLC — Remote

Graphic design services for a veteran-owned start-up developing professional-grade mobile applications for environmental health and safety professionals.

Graphic Design Mobile UI/UX Branding

Let’s Connect

Open to opportunities in game design, sound design, and creative development. Based in the Washington, DC metro area.

© 2026 Garrett Schnaufer · Game & Sound Designer